Visual Digital Culture - Andrew Darley
Surface Play and Spectacle in New Media Genres (Sussex Studies in Culture and Communication)
KORTE INHOUD
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphas...
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Softcover, 23 x 26 cm, 225 p. [Auteur: Andrew Darley,] [Taal: en] [Uitgever: Taylor & Francis, 2000] [Titel: Visual Digital Culture / Surface Play and Spectacle in New Media Genres]