The interactive past - MOL, A.A.A., C.E. ARIESE-VANDEMEULEBROUCKE, a.o., (eds.),
archaeology, heritage, and video games
KORTE INHOUD
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.
The Interactive Past brings together a diverse group of thinkers - including archae...
The Interactive Past brings together a diverse group of thinkers - including archae...
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2017Uitgever: Sidestone Press200 paginasTaal: EngelsGrootte: 257x183x14ISBN-10: 9088904367ISBN-13: 9789088904363Koop dit boek tweedehands
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Leiden, 2017. 235p. Paperback. [New] [Auteur: MOL, A.A.A., C.E. ARIESE-VANDEMEULEBROUCKE, a.o., (eds.),] [Uitgever: Sidestone Press] [Jaar: 2017] [Titel: The Interactive Past. Archaeology, Heritage & Video Games.]