A theory of fun for game design. - Raph Koster.
KORTE INHOUD
A theory of fun for game design. is een boek van Raph Koster.. Deze editie wordt tweedehands aangeboden door 1 boekverkoper(s) uit Scherpenheuvel-Zichem. Voor meer info, bekijk de beschrijving van de beschikbare exemplaren verder op deze pagina.
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Stel vraag Softcover
Softcover, 244pp., 23.5x18cm.,ills. in b/w., in good condition (mild traces of use). ISBN 9781932111972.
Scottsdale Paraglyph Press 2005
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of provid...
Scottsdale Paraglyph Press 2005
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of provid...